You obviously like FFVII’s great music, and you can not help loving rap from Jay-Z, and Kool Keith. So, why not like both at the same time. Right now you can. Team Teamworks presents you with music by Nobuo Uematsu and vocals by various rappers. It’s an interesting mix that works in a way. You can find the site here at the official website. You can download the album, and donate if you want (I don’t think you will want to). There is also a Zelda album mix, and some others that you can listen to and check out.
The first of the Assassin’s Creed 2 DLC that all the AC fans, me included, have eagerly awaited has just been released. It’s called the Battle of Forli and is the corrupted 12th sequence that Ubisoft so cruelly took away from me. Thankfully though they were kind enough to keep the price down to $4.00 or £3.00 if you’re in the UK. The DLC contains six missions in total and is based around you, defending Caterina Sforza from the Orsi brothers while keeping the piece of Eden in the safe hands of the Assassins.
The missions take place in Montreggio, the settlement with the flooded countryside. The story is that the Orsi brothers, two mercenaries have attacked the city in order to recover the Codex pages and the Piece of Eden, obviously paid by the Templars. The first half of the missions are pretty much carbon copies of each other, you protecting Caterina and her associate. The second half is you rescuing her two children from the brothers, more stealth based but none the less lackluster. You then have to hunt down one of the brothers in a disappointing chase sequence and then when a mysterious black robed monk steals the piece, you need to track him down. The second half is by far the strongest half but is still quite uneventful and compared to the rest of the games missions unimpressive. They also made a big deal about access to the flying machine, and yes it is there however it is not used in anyway in missions. It instead allows you to “freefly” around the map, again using the fires to give you air. While this is fun for a short amount of time, it gets very old quickly. One thing that must be mentioned is that Caterina is a wonderful character, flashing her undergarments and defending her home with a large knife.
So overall impressions? Well lets recap: lackluster, short, unimpressive. It’s barely an hour of gameplay and missions are non-replayable however for the low price I would recommend picking it up. Lets hope that next month’s DLC, Bonfire of the Vanities offers something more.
The Multiplayer Demo for Battlefield: Bad Company 2 has been released onto Xbox Live. Sadly, It is currently a gold exclusive. The demo takes up just over a 1 Gig on your hard drive and I must say that it is very fun.
It looks like the exclusive licence of the two GTA DLC packs: The Lost and the Damned and the Ballad of Gay Tony have expired as it has been announced that both packs will be coming to the PS3 and PC. You will be able to buy them both separately on the Playstation store or from Game for Windows – Live. Or you can pick up the retail version that will feature both of them as Episodes from Liberty City. They will be available from the 30th of March and are expected to cost the same price as they did when released for the Xbox 360, $20.00 each. Keep Reading (You know you want to)
According to a Nikkei report the Playstation motion controller, or the “Arc” (please do not let that be the name) will have “around 10 or so games”. This is exceeding my expectations by around…10 or so. Lets just hope they are not all PS Sports games, or crappy mini game collections.
The issues that come with the dawn of digital distribution have split the consumer crowd on whether we’re ready for it. Issues like region specific content i.e countries like Canada, Japan or the Arab nations being left out, the lack of total ownership of games with services such as OnLive, it being an extreme hassle for those with slow Internet or non at all at a daily basis etc. Stuff deal breakers are made of.
All that aside though, I think we can all agree that the current wave of downloadable content is quite arguably the best setup for both sides.They’re cheap, they’re elongate the experience and best of all they’re easily ignored. It’s rare that you see a developer pack a major plot point in DLC. Unless we’re talking about Half Life, which is already taking it further than any of the mentioned content.
Plus developers can use DLC as feedback sponges. With each new expansions you see a game changing glitch or hinderance elegantly removed and fan favourites expanded and built upon. Makes the fanboy in me smile with glee.
Yet it also makes the googler in me cringe with frustration as DLC often fall under the radar within days of its announcement. We here at G.I.N have compiled as list to help you weed through some of the upcoming downloadable goodies :
Yesterday I finally completed stage 1 of my CoD Experiment in which I’m teaching my brother how to play MW2. So what did I actually do? Well the aim was to get teach my brother all the names of the buttons on the Playstation controller so that he knows, when I yell at him to press R1 to shoot, he’ll press R1. So I created a sort of map of the Playstation controller complete with labels that would serve as a guide to the buttons. I would test him on the names of these 20 buttons until he got all 20/20. But first I had to persuade him to take part, perhaps with a speech telling him the future benefits of learning the Playstation controller? Some how I didn’t think that would swing it, so instead I offered him the only thing 5 year olds really want, candy. I told him every time I tested him he would get one piece and if he got all of them right a whole packet. The first time I tested him I didn’t remind him of any of the button names before hand and he scored 13/20. This was mainly because he got the L and the R mixed up. The second time I went through all the button names before hand and then asked him them 5 minutes later. This time he fared slightly better getting 15/20 but again he mixed up L and R on the triggers. For the next attempt I went though all the buttons with him and while he was being tested I gave him hints like sucking in breath and saying “um”or “ur” if he got something wrong and he managed to correct his mistakes finally scoring 20/20. However I wanted to make sure he remembered the button names so repeated the test 5 hours later and I was delighted to find he again scored 20/20. A success then! Great but this stage was by far the easiest part of the experiment so keep your eyes out for stage 2 when he’ll actually get into the game.