Home > BFBC2 > BFBC2 Tracer Gun Tips

BFBC2 Tracer Gun Tips

**Although the majority of the information in this post is still correct, there is now a Post Patch Tracer Gun Tips post here**

In Battlefield Bad Company 2 you have the option to equip a tracer dart gun on all classes. It’s fairly pointless unless you are playing as the Engineer class, or are in communication with an Engineer on your squad. In most random games you can’t rely on other players to have the RPG-7 or Carl G launcher equipped – or to even notice when an enemy vehicle has been traced.

So what does it do?


The Tracer Dart Gun fires a magnetic projectile at the target (even though it’s magnetic it does magically stick to enemy and friendly infantry alike). The tracer dart does not experience bullet drop like other weapons in BFBC2 so where your crosshairs are pointed is where the tracer dart is going to hit. It’s important to understand this when attempting to plant a tracer dart on a moving vehicle. You will probably need to “lead” most moving targets – and this can be tricky with aerial vehicles such as helicopters.

Once a vehicle (or person) has been traced you can achieve “missile lock” on them using the RPG-7 or Carl Gustav launchers.

How Do I Lock on to a Tracer Dart?

Only the RPG-7 or the Carl Gustav launchers can lock on to a tracer. When a vehicle has been traced it will have a small red flashing square on it which you need to aim your launcher at. Don’t just aim at it and fire! You have to lock on first. How do you do that? You just keep your aim on the square until the distance to target appears in white. When this happens you have lock – fire and forget.

Here’s a good video from psionuk illustrating use of the tracer gun behind enemy lines:

Top tip: You can achieve missile lock through the terrain (this could be a glitch so may get patched at some point). But you’ll still have to aim over/around any obstacles to hit the target.

Personally I find tracers to be best used against helicopters. Tanks are not manoeuvrable enough for you to miss when firing at them unassisted – unless your aim is off. In the time it takes to plant and lock on with the tracer you could have fired at least two rockets at the vehicle.

For helicopters that are being badly piloted (slow and low to the ground) save your tracers and just shoot them down unguided.

If you have trouble with hitting helicopters then check out this video from sasbenjr which shows how to use the aiming reticule on the launcher:

Part Two of that guide can be found here.

Hope you’ve found this helpful.

I’ve been David, and you’ve been awesome!

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  1. April 15, 2010 at 5:35 am

    I’ve read the opposite wrt who should equip a tracer gun. Engineer’s typically only have 20-30 rounds in a clip of ammo so they run out fairly quickly. In a firefight they really need a handgun.

    On the other hand, a medic with an LMG or an assault guy with an assault rifle have guns with bigger clips, especially the medic, so they don’t rely on the handgun so much.

    Last night in a game I was playing engineer on Arica Harbour and someone did tag a tank. I knew that you had to let the RPG target on the tracer but in the heat of battle I let fly the rocket. Luckily between myself and whoever else was shooting at the tank we destroyed it πŸ™‚

    • April 15, 2010 at 6:35 am

      That’s the importance of an ORGANISED squad. When you’re running with a proper team then splitting the load out responsibility is a really good tactic. But in many cases your squad mates may not have unlocked the Tracer Gun, or there may not be enough squad cohesion or threat prioritisation to make split loading effective.

      For the majority of random players equipping tracer on the Engineer class is going to be the best bet.

      • April 15, 2010 at 6:47 am

        Too true. Next time we’re playing together I’ll equip my medic with the tracer. Want to get to level 10 and unlock the M1 before I level up recon!

  2. April 15, 2010 at 11:45 am

    Here’s a good thread on the assault/medic carrying tracer issue. Convinced me that it could be useful and worth trying anyway.

    • April 15, 2010 at 12:21 pm

      It’s an interesting read. The only flaw I can see is that the medic may not have the opportunity to get the plant as they should be in the thick of it most of the time, while the Engineer should be more Ninja. We’ll give it a go the next time we pwn some noobs πŸ˜€

  3. Leo Pizarro
    October 24, 2010 at 2:38 pm

    How Do I Lock on to a Tracer Dart?

    Only the RPG-7 or the Carl Gustav launchers can lock on to a tracer. When a vehicle has been traced it will have a small red flashing square on it which you need to aim your launcher at. Don’t just aim at it and fire! You have to lock on first. How do you do that? You just keep your aim on the square until the distance to target appears in white. When this happens you have lock – fire and forget.

    Work on all bad company game consoles as: PS3, PC and Xbox?

  1. April 15, 2010 at 4:26 am
  2. April 15, 2010 at 12:01 pm

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