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We Are Almost There!

January 18, 2010 Leave a comment

If you are here then you probably got directed from the old blogger blog, if not, then this is almost the new generation of Games In A Nutshell. I am currently speaking with my other admins and finalizing the deal to create a custom domain aka: real website. We will be more prolific in our writing and we will be doing more things with videos, and what not. Stay tuned for more.

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Weekly Recap

July 19, 2009 Leave a comment


Another week has gone and past and here we are once again. I’m going to make this short and simple for I’m going on vacation yet again. Josh started off the week by giving us all a overview of the RTS franchise and who and what started it all. After that, one of our writers wrote about his displeasure with the RTS Franchise. Then, Josh told us about how the infamous Resident Evil 5 will be coming to the PC this September. Finally, the week was ended with an article about the new and exciting arcade games coming out this summer on the Xbox Live Marketplace. And there you go, everything that happened this week in bite-sized form. Until next week remember, if you cant convince ’em, confuse ’em.

Monday Monday Monday!

July 11, 2009 Leave a comment

This coming Monday we are having our new annual Strategic Day *music*. Yes, Monday, July the 13, we will write abou everything strategy. Our favorite strategy games, our least favorite strategy games, and why we don’t like stragtegy games (your not getting out of this one, Joey). So be looking forward to Strategy Day!

Weekly Recap

June 21, 2009 Leave a comment

Part of my duties as the News Director for Games In A Nutshell is to recap everything that all my fellow writers and I have talked about this past week, so here goes nothing.

Last Monday was a big day, with a lot happening on the site. We kicked off the day with our very first giveaway winner. The contest was the first person to make Josh laugh wins and EvenK93 accomplished that goal and won himself an Uncharted 2 beta key. Brian then reviewed Red Faction: Guerilla, giving it a stellar score of 9 out of 10. After that, we welcomed Nuclear Ninja to our family where he continued on to write about the possible new console coming out in unison with Project Natal.

A couple days later, Brian educated us about the downloadable content coming out for Fallout 3 entitled Point Lookout. Shortly after that three of our writers discussed their favorite game and announcement of E3. Next, Josh informed us about the exclusive pre-order only playable character, Sergeant Johnson, in the upcoming Halo 3: ODST. I then continued on the write about all of the new changes in Assassin’s Creed II and the hype surrounding the game. We then announced our Official G.I.N. Grifball Tournament where you can battle it out against none other than our staff (If you are interested in signing up email gamesinanutshell@gmail.com with the gamertags of the people participating). Subsequently, Josh released some info on Hitman: Blood Money being free on Gametap. I then previewed Bioshock 2 with it’s new gameplay involving Big Daddies, Little Sisters, and the all-new infamous Big Sister. After that, I reported on the more less-known game Singularity, where you can control the personal timelines of the things around you. Finally Brian wrapped up the week with his article about how music can basically make or break and games and then subsequently followed up with an article about the new Brutal Legend game from the mind of Tim Schafer.

All in all this was an exciting and news-packed week for all of us here at Games In A Nutshell and we hope you’ve enjoyed everything that you’ve read. Either way, we’d love to here from you with any comments, suggestions, complements, or even, dare I say it, complaints. You can contact me at JoeyDeeee@gmail.com, Josh at corgon67@gmail.com, Jordan at jordanthehobo@gmail.com, or Brian at Thatchilldudewiththehair@gmail.com. Until next week, remember, anything worth taking seriously is worth making fun of.

Time Manipulation and Babies

June 21, 2009 Leave a comment

  • Release date: September 15, 2009 on Xbox 360, PS3, and PC
  • Singularity is game that you’ve probably not really heard that much about. I’m really excited but I have a tendency to draw things out, so I’m going to try to keep this short, sweet, and simple. The gameplay video will basically show off mostly everything that I’m explaining.
  • Singularity is game in which you control the time of other objects and people. You have four different actions that you can perform with the TMD or Time Manipulation Device:
    1. Age – Causes objects and people to move along their own timeline, making materials rust or crumble and people to become piles of ashes and bones.
    2. Revert – Causes objects and people move backwards along their own timeline, repairing equipment and reconstructing passageways. You may be thinking well I’m going to turn those pesky soldier into tiny little babies and then kill them; well for one that’s terrible and second, that won’t ever occur in the game. Instead, when revert is used on a person, they are changed in to a “placental revert”. In this stage they squirm around screeching in their tortured state until they perish a few minutes later.
    3. Stasis – Pulls an object out of time, freezing its personal timeline, to be thrown similar to Half Life’s gravity gun.
    4. Impulse – Violently pushes an object or person away from you, stunning them.
  • Some ways that time bending is utilized in the game are:
    1. Aging oil cans, pulling them through a small space, and then reverting them back to normal size to throw at a wall to destroy it.
    2. Standing on tree stumps and then reverting time to raise yourself to new heights. You get it new heights; you see what I did there? Haha?
    3. Age an enemy’s cover to make it crumble and expose them.
    4. Revert an empty can of soup, making it full, to regain health.
    5. Revert your own cover after enemies has caused it to crumble.
    6. Revert a chalkboard to read everything that has been written on it in the past.
    7. Throw back an enemy’s grenade with the stasis power, holding it in its current state, so it won’t explode until you want it to.
  • So there you go, as short and simple as I could make it. Now that you’re saying wow this game really sounds good, watch the gameplay below.

Bioshock 2

June 19, 2009 2 comments

I suggest watching this first because it’ll get you all antsy. 😉

  • After the conclusion of the first Bioshock, Rapture was left in ruins. The splicers were trapped and forced to fight savagely over the disappearing supply of Adam remaining in the underwater utopia. The Big Daddies wandered through the ruined place fruitlessly searching for the little sisters that had been destroyed or saved from the wretched place (depending on how you played the game and the ending you got). Then everything changed, she made her long awaited return to Rapture; the Big Sister. With her she brought her little ones and Adam is flowing through their veins. There’s no need to attack these “innocent” little girls anymore; however, because you’re part of the family now; you’re a Big Daddy.
  • Ten years have passed since you were last in Rapture and you play the first Big Daddy prototype. Unlike in the first installment where Big Daddies were slavishly ordered around by their little sisters, you have a choice and you can make your own decisions. You might say, well I got to play as a Big Daddy in Bioshock 1 and it wasn’t all that, and you’d be right. This time around; however, you’re the real deal, drill, rivot gun, and plasmids all within your control. The drill replaces the wrench from the previous games as you primary tool for melee attacks. This weapon; however, is much more powerful and only has the one setback of the drill overheating after certain amount of continuous use. Plasmids have evolved in the ten years that you were gone. Now, instead of just upgrading the power and range of the plasmids, the plasmid itself is changed. For example, the first stage incinerate plasmid stays the same as before, then the second stage of the sizzling plasmid changes from lighting enemies on fire to shooting fire balls at them, and finally in the third stage, your hand is transformed into a flamethrower to easily scorch all those who oppose you. Plasmids have also evolved in the light of option of plasmid combination. In the original Bioshock the cyclone plasmid was very weak and basically useless for it only threw enemies into the air; but, when the cyclone and incinerate plasmids are combined, it makes for a deadly booby trap, sending enemies flying into the air whilst on fire.
  • No matter what weapons you use or how powerful your plasmids are, Big Daddies are nothing without their Little Sister and vise versa. The lacking interaction with little sisters in either rescuing or harvesting them has had a major overhaul. The harvest option still remains as a choice but it wouldn’t make sense to harvest a little sister that only has a small amount of Adam and if “you have a heart” you know you’ll rescue them, or adopt as it is called in Bioshock 2. The adopt option allows you to use the Little Sister to lead you to Adam so she can harvest while you protect her from enemies trying to get the Adam all for themselves. Once she has completed getting all of the Adam from the “angel”, as the Little Sisters call them, she will give you a portion of it and hop back onto your back.
  • You may be thinking that you’re basically an unstoppable force that can’t be defeated; that’s where you’re wrong. There is someone more powerful than you in Rapture, and that is the Big Sister. She is an extremely quick and agile opponent who has metal-plated reinforced suit just as you do. Where did this strange woman come from you say, well The Big Sister was in fact a Little Sister ten years ago and she’s back to set things straight. She has an Adam needle implanted into her arm that sends the Adam she collects directly into her bloodstream; this creates for more powerful plasmids than ever seen before.
  • A huge complaint from Bioshock 1 was the lack of multiplayer integration, but this won’t be the case in the second game. The multiplayer in Bioshock 2 takes place one year before the start of the first Bioshock. The story behind the multiplayer is that the company, Sinclair Solutions, is using ordinary citizens to test their new plasmids and weapons to find the best of the best for use as home security. The civil war that is going on during the time gives the motivation for the citizens to go to war against their fellow residents. The multiplayer would be empty without Big Daddies, so Big Daddy suits can be found in the world and equipped. This makes you a force to be reckoned with, but also a bigger target. Finally, the two modes that have been released are Survival of the Fittest where, every man fends for himself, and Civil War, where two opposing forces go against each other.
  • This game is planned to be released on November 3, 2009 and will be available on Xbox 360, PC, and PS3.
Bioshock 2 gameplay: