Archive for the ‘halo 3:ODST’ Category

G.I.N GOTY Contenders

December 20, 2009 Leave a comment

The year is coming to an end and the games have stopped coming out. It is now time to pick the game of the year. First up I will list the nominees, then later I will post the winner that will be picked by the G.I.N staff. The nominees are:

1. Batman: Arkham Asylum
2. Modern Warfare 2
3. Assassins Creed 2
4. Resident Evil 5
5. Uncharted 2
6. Forza 3
7. Dragon Age: Origins
8. Left 4 Dead 2
9. Halo 3: ODST
10. Demon Souls
There is out top ten candidates. I will be polling the staff for their pick and make a decision based on that. I hope this satisfies many people, and I think it will.

Halo 3: ODST Review

September 27, 2009 Leave a comment

Halo 3 ODST was not as hyped as Halo 3, it did not have a huge luanch event or a helmet packed in with the special edition. Most of all, some people didn’t even think the game was going to be any good, boy were they wrong.

When you first drop into ODST you experience a little prelude text movie, I have to admit it was not all that great, it made me feel like I was 5, because of all the simple words. But as you get into the main menu screen, you see It is very similar to Halo 3, well of course. The other menus are a lot sleeker, and the games load a heck of a lot faster. There is not much customization that you can do with your character, other than taking their helmet off, and that looks pretty dumb. OK, so into the game. You are introduced with a cutscene where the ODSTs are about to drop into New Mombasa to take over a covenant ship. This game takes place in the events of Halo 2, by the way. As they drop, regret jumps into slipspace, causing an explosion that makes the drop pods go off course, but does not kill everyone. Your drop pod gets stuck in some debris and the tutorial begins, when you finish you jump don into the street, and, you take fall damage! Yes, that is new, so you can’t just jump from 200 yards and not have your legs cave in from under you. Your health is also extremely low, so, when your main health bar gets low, you better run for cover and wait for your “stamina” to recharge. Back to the game; Your first impression is, “Wow, it’s really dark,” until you turn on your VISR. Your VISR is basically your night vision, it puts orange lines around geometry, red lines around enemies, green around frindlies, and lights up objects of interest which you have to find to find out what happened to your squad. The new weapons are extremely effective, and you are never going to want to put them down, but they do run out of ammo pretty quickly. As you first encounter the super intendent you receive uplinks to the city’s navigation (that means you get a fancy world map) where you can place markers to follow. So as you find the objects of interests, or beacons, you trigger a cutscene and then a mission; where you play as one of your squad mates to find out what happened to them. When you get into the mission, it is light outside, which means the game takes place all in one day. The graphics are a bit more refined than Halo 3, and the AI has definitely been improved. The one new enemy is the engineer which is a pain in the but. You don’t get to see Elites (well there are some dead ones, but still). The story is pretty interesting and the characters are funny and you will love them till the end. Firefight is the big purple gorilla in this bundle. Sure it also comes with the Halo 3 multiplayer, and that’s cool at the very least. But firefight is a huge step forward. It basically works like this: There are 5 waves in a round and 3 rounds in a set, if you finish the set, you continue on a different map. Between waves, sets and rounds, there are weapon drops and bonus rounds. The bonus rounds are just tons of grunts pouring in and you have to kill every one that you can (did I mention all the skulls are on). Speaking of skulls, as you progress there are different skulls that turn on to make everything harder. Bottom line; firefight is the new horde.

With everything ODST has to offer I say it’s defiantly worth the sixty dollar price point. And with the new features, modes, and campaign, ODST gets a…9.5 out of 10

Categories: Halo, halo 3:ODST, reviews

ODST: First Ten Minutes

September 23, 2009 Leave a comment

No this is not a Live Play, I will do one of those for firefight. This is just my impression of the first ten minutes of the game.

The first thing you realize is that you walk slower and you jump slightly less high. This is obvious because you are not a super awesome spartan. When you first enter the “Hub World”, everything is dark, therefore you have to use your visor. The visor is pretty cool and very useful. The visor puts orange lines around geometry, green lines around friendlies, and red line around enemies, it also lights things up a bit so it isn’t so dark. You start out with the silenced SMG and the silenced mag. The SMG is alot more powerful than th older versions, and the pistol is back to it’s Halo 1 days where it’s basically a cannon in your hand. All the weapons have kickback, so you will have to fire in short accurate bursts, well, you should be doing that anyway. Then finnally, at the last part of the first ten minutes there is the Super Intendent. The SI helps you through your merry way along the huge mege city, he goves you hints to where things are, and every now and then you wll see signs that say: Go This Way or have an arow pointing to the side. Another cool thing it the squad system. The squad system is basicallly this: the enemies are program into squads, which patrol the area every now and then, so you wont be fighting covenant in the same area twice, or, at least, in that same exeact area.
Overall the first ten minutes are a great introduction to the game, the cutscene is awesome and the training part is helpful and well integrated. I cannot give a score based on just this segment, but expect a review up soon, as well as the firefight Live Play.

Halo 3: ODST

September 22, 2009 Leave a comment

Midnight tonight (well the night that I am posting this) ODST will be released. I will only be getting it Tuesday night, so expect an ACTUAL Live Play, and a review up soon for it. This game is going to be great. BTW: Bungie, if you are reading, you know, you can always hook me up with the gae early next time, wink wink.

Jon Black

June 22, 2009 Leave a comment

If you listen to the Joystiq podcast, you may know who the new indie artist, Jon Black, is. For those of you who don’t know him, go here. Jon Black is an extremely good indie artist who loves video games and tours around with his band. Jon made the into song for the Joystiq podcast, which is called Gravity Don’t let me go. Jon Black was inspired to write this song from Justin (podcast member for the joystiq podcast) and Halo Wars. Gravity Don’t Let Me Go is about an experience form an ODST. Jon Black also has a variety of different songs that you can listen to on his website. He is really good, give his music a try, if you like it, contribute to his funds.

Halo 3: ODST Pre-order Goodie

June 18, 2009 Leave a comment

Listen up all you Halo gamers! If you pre-order Halo 3:ODST right now, you will get an exclusive-to-pre-order playable character, SGT. Johnson. Yes your favorite black sarge from all the Halo games, but, you can only play Johnson in the new game mode, Firefight. Firefight, if you don’t know, is basically Gears’s Horde and Left 4 Dead’s Survival mode put together. Throughout the waves there will be random skulls activated to ramp up the difficulty. And you have an unlimited time to fight off the waves of Covenant. So, you Halo adcicts, go out and pre-order you teh Halos. Source