Archive for the ‘Halo Wars’ Category

Jon Black

June 22, 2009 Leave a comment

If you listen to the Joystiq podcast, you may know who the new indie artist, Jon Black, is. For those of you who don’t know him, go here. Jon Black is an extremely good indie artist who loves video games and tours around with his band. Jon made the into song for the Joystiq podcast, which is called Gravity Don’t let me go. Jon Black was inspired to write this song from Justin (podcast member for the joystiq podcast) and Halo Wars. Gravity Don’t Let Me Go is about an experience form an ODST. Jon Black also has a variety of different songs that you can listen to on his website. He is really good, give his music a try, if you like it, contribute to his funds.


Halo Wars Review

Yay! Finally, as I promised, the Halo Wars review.

The first thing that people might think when heard the word Halo (other than it being a extremely drawn out franchise) is the story, hence, the thing I’ll start with. The story is amazing, you would never think that this story would be for an RTS, because usually with an RTS, the story is the last thing that the developers worry about, but nope not Ensemble.The thing is, there really isn’t a twist that you won’t expect other than (spoiler maybe?) the contact with the flood, because the first contact with flood was supposed to take place in Halo: CE. This game takes place before Halo: CE, I don’t know the exact date, but you get the general time. Next is the Game play ie: controls, feel. The controls are extremely simple, as a hardcore RTS fan going into this game, it was a little bit tough and maybe a little bit too simple. There isn’t an extremely strategic element to it, such as in Command an Conquer Red Alert 3, there were tactical things that you can do like move you troops to a spot while they face the enemy so they are going backwards and they have more defense and blah blah blah. No, none of that here. Just get a krapload of money, pump out as many troops as you can, and “Zerg Rush”. You can be tactical, such as flanking enemies on each side, and pairing you aircraft with anti-aircraft, anti-vehicle, and anti-troop units to make an unstoppable force, but who does that. This game is all about who can rush who. The controls are, once again, simple (for the layout just look at the Halo Wars demo impressions). It is definitely the console RTS that Ensemble claimed it to be, and probably the best console RTS out there, as of right now. Now the Graphics in-game are not really that impressive, Command an Conquer 3 has better quality in-game graphics than Halo Wars. But, the thing that is un-matched by any game out on the market, in my opinion, is the cut-scene graphics. If you can make a movie jsut with cut scenes from Halo Wars, you just made the best CG Sci-Fi movie in the world. The cut scenes are very deep and detailed. Alot of the story depends on the cut scene quality, because if the cut scenes were just tacked on, the story would seem boring an incomprehesive (I admit I have no idea what that word means, but it sounds smart). The lighting is also something the developer did very well. If you would look closely the lighting effects are very detailed, even down to the shiny hood of a Warthog. One map (I’m not going to attempt to put a name on it) has, not exactly real time, but it does have a day and night cycle. The mutiplayer is also superb for an RTS game on the console. The Co-op campaign is where its at. They do alot of really cool stuff in the campaign for co-op and single player. In co-op you can give your buddy your troops, but you can’t in single player. You can also collect skulls, which you can use in campaign and private multiplayer and single player matches. The mutiplayer is very fun. There is 1v1 2v2 3v3 and ditto with deatmatch game type (in which you already have a whole bunch of supplies and a limited amount of unit space, but as you build more bases, your unit limit expands). The objective for multiplayer is; coordinate with you team to , once again, rush you opponent before they rush you. In 1v1 your alone and, you guessed it, rush your enemy before he/she rushes you (remember; a good defense is a good offense (turrets ar’nt good defense though)). Overall this is a high quality game with alot to stand up for, which it has as a good console RTS. The good things are the controls, multi player, and cut scenes. The let downs is the somewhat confusing story, the in-game visuals, camera, and if you are a hardcore RTS player, don’t expect to be very good at this game on you first try, it’ll take a while. So Halo Wars for the Xbox 360 gets a 8.5 out of 10.

Halo 3 Mythic Map Pack Review.

March 7, 2009 Leave a comment

As I have told you in the last post I have gotten Halo Wars, and with Halo Wars I got the Mythic Map Pack for Halo 3. And today I will review them for you.
First of all I would like to talk about the Achievements and skulls, they are way to easy to get, moving
on. Texture -wise they look great, lots of detail and a huge line of sight. All the additions such as the scarabs being assembled overhead in Assembly, and the giant laser towers in Sandbox are some of the many things that make the maps entertaining.The very first map is Assembly, which is a symmetrical map and very Covenant tech tier looking. Assembly is a medium sized map that has some bad weapon spawns and regular player spawns. All the power weapons are basically in the middle and all the other team has to do to win is sit right outside the other team’s base and spawn kill. Overall this map is good for almost all slayer game types, but not so much objective based games. Second is Orbital, which takes place on a UNSC space station. Orbital is an asymmetrical map that is great for CTF, Neutral bomb, and Team Swat. Orbital is not one of the great maps we were looking for, but it’s good enough. Last but definitely not the least is Sandbox, the forge playground where you can delete and make anything. This is a map maker’s heaven. There are 3 layers to this map, the main, the basement(or crypt), and the top which overlooks the main layer. The top layer really makes me mad, because obviously you have limited supplies, but to make a full platform that would allow you to make a proper level on this you would need more than what you have, way more. There are many new forge items with the map pack as well, such as kill balls and 7 woods. Overall the map pack is great for playing just about any game type. There are now a whole bunch of forged maps already being made, which extends the life even more than any other maps. The only let downs are the achievements, some weapon placements, and some spawn locations. But If you were on the edge of spending 10 bucks on this, then go out and buy it and support Bungie. After all, they gave out more map packs than just about any other game that is remotely good. So the final verdict is…8.5 out of 10
Categories: Halo Wars, map pack, reviews

Halo Wars Demo Impressions

February 15, 2009 Leave a comment

Recently on Xbox Live there came a demo of a little RTS game called Halo Wars. Halo Wars is an RTS game that is supposedly suppose to redesign RTS games on the console, and it definitely delivers. As a hardcore RTS gamer coming to this it was a bit confusing for me because I was used to the crazy hardcore so called “confusing” controls of the games like command and conquer. Overall the demo will please someone just coming into RTS gaming. The game sets a while back from Halo1. The cut scenes look amazing and the animations are just like the FPS versions of the game. The demo lets you play 2 missions and 1 skirmish map, which is chasms, a snow glacier map.The controls are easy and quick to learn. A=select X=move to/attack Y=special attack/move B=cancel LB=select all units LT=I actually don’t know get RB=select all units on screen RT=scroll through selected units. That’s basically the controls of Halo Wars. So even if you don’t like RTSs but you are a Halo fan this is definitely the really long time it takes to download this 1.4 GB file.

Categories: Demo, Halo Wars, RTS