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ODST: First Ten Minutes

September 23, 2009 Leave a comment

No this is not a Live Play, I will do one of those for firefight. This is just my impression of the first ten minutes of the game.

The first thing you realize is that you walk slower and you jump slightly less high. This is obvious because you are not a super awesome spartan. When you first enter the “Hub World”, everything is dark, therefore you have to use your visor. The visor is pretty cool and very useful. The visor puts orange lines around geometry, green lines around friendlies, and red line around enemies, it also lights things up a bit so it isn’t so dark. You start out with the silenced SMG and the silenced mag. The SMG is alot more powerful than th older versions, and the pistol is back to it’s Halo 1 days where it’s basically a cannon in your hand. All the weapons have kickback, so you will have to fire in short accurate bursts, well, you should be doing that anyway. Then finnally, at the last part of the first ten minutes there is the Super Intendent. The SI helps you through your merry way along the huge mege city, he goves you hints to where things are, and every now and then you wll see signs that say: Go This Way or have an arow pointing to the side. Another cool thing it the squad system. The squad system is basicallly this: the enemies are program into squads, which patrol the area every now and then, so you wont be fighting covenant in the same area twice, or, at least, in that same exeact area.
Overall the first ten minutes are a great introduction to the game, the cutscene is awesome and the training part is helpful and well integrated. I cannot give a score based on just this segment, but expect a review up soon, as well as the firefight Live Play.